寝室里的高潮(h)al Lesson 4: Dice

Objective:
Students explore how a physical computing device (the 1ST Maker Frog) combines hardware and software to simulate rolling one or two dice. They run the program, observe the hardware behavior, analyze the code structure (variables, control structures, and functions), and then modify the program to add or change features.
Lesson Plan
Student Handout

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